Category:Zombie Infection

Zombie infection is a game mode that has several different ways to be played.

The general rules of zombie infection apply to all sub-modes:

Players receive a short time to pick out the equipment they will use during the match. After a brief period of set up, one or more players will be randomly chosen to be the host zombies of the game. The host zombie has considerably more health than normal zombies. If a host zombie dies from any source but a head shot, they will still re spawn as a host zombie. When one is infected, their goal is to infect the rest of the human (CT) team. The game will end if all zombies are killed with a head shot, all humans are infected or if the timer ends. Unlike conventional game modes, if the timer ends in this game mode, the human team will score a win rather than a draw. Zombies can only be permanently killed with head shots. All equipment is free.

Zombies are powerful compared to humans, but cannot use any ranged weapons aside from mostly useless knock-back grenades. Zombies have considerably high health and are difficult to kill without team play and focused fire. They are made especially dangerous in game modes where they can use special abilities. Zombie health scales depending on how many players are in the match.

Humans lack the monstrous health that the zombies have, and they become infected in one hit. The only upside is that as a human you can use ranged weapons, and you will win if the timer ends. Being infected permanently turns the player into a zombie for the rest of the round. There is no way to cure this condition.

Zombie Original is the most basic zombie game mode, and is the base of all the others. It is easily summarized by the text above.

Zombie Mutant is a lot like the original mode, but allows for the use of varied zombie classes. Each class has a unique ability that can help the zombie team in a variety of ways. If you are being killed multiple times, you can switch your class and try a different approach when you re spawn. Humans also receive the ability to sprint, increased knife damage and guaranteed head shots. All these abilities last a brief period of time, but can only be used once per round.

Zombie Hero is the definitive mode. It offers a more complete experience than any of the others. It combines all the features of zombies and a few more. At the start of every round, there is a chance that a human player will be randomly chosen to play as a Hero for that round. The Hero is a class unique to this game mode and you are given the choice between 4 powerful unique weapons. There is also the chance for a Sidekick class to be chosen, and there can be more than one per round, this class also has the choice between 4 weapons, but are significantly weaker than the Hero's weapons. Heroes and Sidekicks will still be infected in one hit.

Supply drops will spawn randomly throughout the map as time passes. These boxes can be used to refill ammo and grenades, and grant night vision upon pickup. Zombies can be flash banged, but it lasts significantly less than usual.

In this mode, zombies have a bar that gradually fills up as they receive damage and infect the enemy team. When this bar is maxed, you will evolve into a host zombie for the rest of the round and receive a considerable health boost, as well as a change to your appearance. This bar can be filled up again for another evolution into a powerful host zombie. At the second evolution, your health will typically be well above 10.000. This bar will not reset if you die, but it will reset at the end of the round. If you die by a head shot, your evolution progress will be reset. The first players to be infected begin the round as the host zombie (1st evolution), and can also evolve a second time. Infecting a player that has the Hero class active will immediately fill up both evolution bars and grant a huge boost to health. Zombies also regenerate health quickly by standing still for 3 seconds.

Zombie War is similar to Hero mode, but Heroes and Sidekicks are not present. This mode differs from the usual because humans cannot be infected in this mode. Instead, humans die in one hit and cannot re spawn, and zombies remain dead even if they are not killed by a head shot. This results in much faster rounds than traditional zombie infection mode.

Zombie Darkness is an overhaul of the zombie infection mode. There are only 5 classes of zombies and the typical rules apply. One hit for infection, permanent death by head shot. While it is similar to zombie mutation, the zombie classes in this mode are radically different than the zombies found in other modes, both in appearance and in abilities.

Each ability no longer has a cool time, instead you can trigger your abilities by using Stamina, which builds up over time. Humans have the ability to deal more damage while draining Stamina, and zombies have abilities such as climbing walls and leaping. Both zombies and humans have the ability to sprint, this increases movement speed while draining stamina. Humans are no longer limited to using their abilities once per round.

Zombies no longer have the ability to do a secondary attack with Mouse 2. This button is instead mapped to that class's unique ability. They also have no knock-back grenades in this mode. Zombies gradually and slowly regain health over time, even while being attacked. This regeneration works best when one is not under attack. Zombies cannot evolve in this game mode, so the host zombies always have the most health.

The Darkness period, or night time, is the game mode's signature. This will typically occur during the middle of the round. During this time, the map becomes gradually darker and a soundtrack unique to this mode will play. During night time, zombies are dramatically buffed. Notably, their Stamina and health regeneration is greatly increased, allowing zombies to use their abilities much more often and sprint for long periods of time, as well as negate a lot of damage.

If the humans survive this period, zombies will revert back to their original state and lose their buffs. They will also have their movement speed dramatically slowed (around 80-90%) for a brief period of time. Humans receive a full restock of ammo.

This mode requires a lot more movement than the traditional zombie mode. While camping at a high position is generally a good tactic in traditional zombie infection, in this mode it can go very badly as zombies can creep up walls.